Documentation
Learn how SolSoul works — from curve math to Soul Engine to building your own renderer.
Protocol
Core protocol concepts and economics
Technical
Architecture, math, and implementation details
Architecture
Full system architecture, PDA inventory, account state, and cross-program interactions.
Bonding Curve
Exponential curve math, buy/sell mechanics, worked examples, and safety valves.
Soul Engine
Technical specification for the three-layer rendering architecture.
Renderer Catalog
Mathematical renderer catalog — fractals, chaos, fields, waves, lattices, pixels.
Reference
API docs and changelogs
Community
Guides for contributors and developers